Sunday, 1 November 2009

Fun with Polynesian languages

Been meaning to post a progress thread for a few days now, but since the end of the month has crept up on me i thought i'd best do something now :)
I've been a bit lax again this month. I've managed to get a few colours on almost everything, but haven't actually managed to finish much.
New additions for this month were:

-5 Lightning claw Termies
-a Scout with missile launcher for the Scout squad

I've got around 24 points left over that i was thinking of spending on equipment for squad sergeants, but i've not decided exactly what yet

As for painting progress: i've been able to finish the scout squad now all but the new missile launcher model, and the Thunderhammer Termies are done except for the mud, but that'll be a 20minute job, tops.
The vindicator and second rhino have been built and painted grey, as have the Lightning claw Termies, and i've almost finished the bodywork of the objective
I've currently got most of what isn't finished on me painting table, and since i'm off work this next week i'm hoping to get most of it done and out of the way

I've also been able to finish the fluff for my Master of the Forge that was meant for month 3. I'd got some material jotted down at the time, but didn't manage to finalise it. Work was so slow yesterday however, i was able to straighten it out to a level i'm reasonably happy with :)
here goes:

The Space Sharks are unusual in that at any one time they have several brother marines holding position of Master of the Forge. The exact number varies over time and is dictated by the level of activity of the chapter as a whole, but due to the relatively large amounts of dreadnoughts and heavy equipment held by the chapter it is a necessary deviation from the codex astartes. Despite serving with the Space Sharks for over one hundred years, Anui Purotu is one of the youngest ever to hold the position of Master of the Forge.
His technical expertise as been proven again and again in action. During the siege of Ephras VI he alone kept the cities ancient air-defence network operational for 72 hours without rest, keeping the marauding fighter-bombers at bay and allowing imperial forces to evacuate in safety. On the fields of Gedrin Prime, his repairs kept the Land raider 'Leviathan' running after three consecutive hits by titan-class weaponry, allowing the vehicle to continue its advance and break through chaos lines.
As a final test before acceptance as a Master, Purotu was given the task of restoring 'Pe'elua', one of the oldest and most venerated of the chapters weapons. Dating back to before the heresy, Pe'elua combines the mobility of a bike and the ancient power of a conversion beamer. It had lain dormant for centuries, believed irrepairable after recieving serious damage in battle.
Purotu locked himself in his forge chamber, spurning sustenance of any kind. After 7 days the roar of the engine was sounded from behind the locked door. Since that day and his ascention to Master, Purotu has been granted custodianship of the bike, and proudly rides it into battle allowing it to once again bring swift beath to the Emperors foes

I hate creative writing >.<

As a final note, i've played my first game in the 40k tourney, and my next one is due wednesday.
First round was against Jo's Orks. It ended in a draw as we ran out of time, but i managed to learn a lot about my forces capabilities in the time, as well as re-learn a lot of rules.

Terminators are awesome as a roadblock. I deployed them as my front line due to a lack of cover for the rest of the force, and they shrugged off pretty much anything that came their way. The thunderhammers especially, I threw them at anything in range that looked like it had a powerclaw and they came out each time barely scratched. They suffered a bit when they got swamped by a massive boyz mob due to lack of attacks, but otherwise performed better than i could have hoped for. Likewise, the lightning claws tore apart infantry like a dream, i managed to take out a dethkopter squad in one round of combat.
Plasmacannons work well against pretty much everything. Monkey hated them, now i think Jo might too :) they weren't too effective against trukks, but i was only really using them once i'd run out of melta weapons. Against her nobz mob though, 2 plasmacannon shots a turn pretty much decimated them. it wasn't strong enough to cause instant death, but i was taking wounds off at least 2-3 a turn.
Rules mistakes and a silly decision or two on my part cost me the win i think (losing my vindicator before my first turn didn't help either :P), but i learnt a lot and had fun, and thats what counts :)

Gonna go get more black spray today so i can finish undercoating stuff, then its time to do more greenstuff work on my objective. I'm gonna finish it this week for sure!